Hey 'Lopers, I just posted up a competition on TWHL and felt it'd be unfair to exclude my favourite Source mapping community, so feel free to check out and enter the Rchi Minicomp #1.
I'll post the rules here, but submissions must be on TWHL in THIS THREAD
.READ THE RULES CAREFULLY. YOU WILL NOT BE ELIGIBLE TO WIN THE PRIZE IF YOU FAIL TO COMPLY TO THE RULES.
This is a minicompo open to both GldSrc and Source. I provide the base map and you must texture and light it.
However, you are not allowed to use any
stock textures/materials at all. This must be 100% custom content made by you.
This will be a really good exercise in making textures to fit a specific purpose and despite the map being quite small, you'll probably still have to make upwards of 15 textures just to cover the space.
You also need to consider textures to be used as light sources, doors and windows.
A non-flexible rule is that the brushwork can not
be changed, even slightly. The only change you can make to brushwork is tying to entities.
You are free to place whatever point-based entities you choose. Source users, this includes models, but keep in mind that the competition is about your textures. Source users, you may also change the lightmap grid. There are no rules regarding texture resolution.
Competition ends August 1st
GoldSrc RMF - Download
Source VMF - Download
Feel free to post WIPs and you are welcome to ask me any questions regarding texture creation.
Submit by making a post beginning with "FINAL" in bold, followed by at least
4 screenshots, but preferably a link to the playable BSP.
You should also consider displaying your flat textures seperately as well. Make sure you clearly state which game your map will run in.
Winner will be decided by me. There will be a prize of £15 worth of Steam Games of your choice.