MáØ wrote:You know, it's sexy as hell, but I see a tons of things wrong with it. I've watched the damn movies a billion times over so I should know! The extra lights on the front are a little too big, the text on the tire is too close to the wheel, the tread is slightly off I think, the design of the car in general is too sleek (this was the early 90s remember...) in the front maybe as well. The Jurassic Park logo should be a touch larger as well iirc.
You're absolutely right
I started off this project with it in mind that I would create a 100% likeness of the car, but the lack of blueprints (I had one for the base model explorer, not this one) and reference (stills from the film aren't great for details) meant that along the way some things changed. Some of it was guesswork too and some of it I used artistic license for (the treads on the tires are based off some Goodyear All -Terrain T/A tires, not the ones from the film). The lights on the front I guessed at the size of, I don't they're too far off, it could be the angle/perspective of the shot. Also the car used to be boxier in the earlier versions but I rounded it off a little and made it "sleeker" as a result of feedback from the Polycount boards, I guess a boxy 90's looking model doesn't look too great in renders
In the end the whole aim of it was to attempt to model something this complicated and texture it (things I've not really done properly before) and learn a load of other things along the way. The car came secondary to that, I feel ok with having put my spin on it at the end of the day. As I said though I am still tweaking it a bit, I'll post more shots/angles when done