Model pimpage Thread

Modelling, Textures, Animating and other general engine asset topics.

Postby Rocket_Robinhood on Fri Sep 08, 2006 10:50 pm

really like the swords reeke and nice buggy takaza

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Postby reeke on Sat Sep 09, 2006 3:40 pm

As im bored of normal renders, made this one a bit more moody.
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Postby Psy on Sat Sep 09, 2006 4:12 pm

Bit shiny and bumpy. But it's a nice render ;)
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Postby onyx on Sat Sep 09, 2006 4:51 pm

Is that in game render or software?
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Postby reeke on Sat Sep 09, 2006 5:04 pm

max render. In-game shots soon :P
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Postby Gamercat on Sat Sep 09, 2006 5:15 pm

Spectacular, I want a sword like that. :(
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Postby reeke on Sat Sep 09, 2006 6:58 pm

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Postby The Gaffer on Sat Sep 09, 2006 10:01 pm

Hah your oblivion swords are very, very good. You obviously have quite a talent for modelling.
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Postby compy905 on Sun Sep 10, 2006 4:12 am

Holy shit that sword looks amazing in game :shock:
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Postby Rocket_Robinhood on Sun Sep 10, 2006 4:39 am

reeke could make an oblivion mod called "swords that wouldn't work well but do and look fooking awesome mod"

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Postby reeke on Sun Sep 10, 2006 9:55 am

Rocket_Robinhood wrote:reeke could make an oblivion mod called "swords that wouldn't work well but do and look fooking awesome mod"


Rofl :P

Just got word from the creator of the most popular oblivion mod, these swords could be included in its next version as special "boss" swords :P
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Postby BaRRaKID on Fri Sep 15, 2006 12:25 am

Here is a small prop a did today, still need to compile it, and maybe add more detail to the skin (to much free space)

Render:

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Wireframe:

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108 polies, 512x512 difuse, and a donwload link tomorrow :P
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Postby The Watcher on Fri Sep 15, 2006 12:27 am

You put the render for the wireframe pic. :roll:
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Postby BaRRaKID on Fri Sep 15, 2006 12:36 am

If you look close you see that the wireframe image has black lines around it. I was just bieng lasy and didn't want to remove the skin :P
Last edited by BaRRaKID on Fri Sep 15, 2006 1:03 pm, edited 1 time in total.
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Postby mehx on Fri Sep 15, 2006 1:45 am

now this isn't a usable game model, but this is what a little bit of tinkering around in blender can do...
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