It is currently Sat May 25, 2013 2:26 am














Gambini wrote:$aplhatest isn´t implemented yet in the source engine but $alphatest is only for fences and things like that.
The best way to go IMO is using a different material for the glass, with $translucent and avoiding to face two faces in the same plane. You should not have problems for that model since the glass is going to be seen only from the front angles.
Another option would be compiling a different model for the glass or attaching a func_brush. This way you can make the surfaces behave like metal and like glass separately.




Yzooo wrote:Gambini wrote:$aplhatest isn´t implemented yet in the source engine but $alphatest is only for fences and things like that.
The best way to go IMO is using a different material for the glass, with $translucent and avoiding to face two faces in the same plane. You should not have problems for that model since the glass is going to be seen only from the front angles.
Another option would be compiling a different model for the glass or attaching a func_brush. This way you can make the surfaces behave like metal and like glass separately.
I'm gong to try using a different material then, thanks.


Dejavo wrote:Yzooo: Sweet. Will look really fancy with textures I'm sure.
I'm trying to find out what all the mudbox/zbrush-buzz is about ^^![]()
It's a bit tricky but a lot of fun. Btw, does anyone know why the models aren't casting shadows on to each other?


Dejavo wrote:Armageddon: I was afraid that might be the case. Might try the portal2-engine to see if there's a difference in model lightning.
Donpunch:next time I'll make a hammer in hammer.

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