Learning To Build Guns.
Posted: Mon Aug 29, 2011 4:28 pm
Hey guys, I wanted to ask how it is you make a weapon for the Source engine. I'll give a rundown on what I know so that maybe you guys can help me fill in the blanks...
I have had a lot of time in XSI softimage (although I never worked with animation, or character creation). Note that I have experience with XSI itself, but never exported any models over to Source.
I picked up the '05 version of C++, but am still pretty new in this area. Cause all I got is a Noesis Interactive DVD on editing the hl2 buggy. I just mention programming, cause I figure that ties in with putting a gun in the engine some where.
Done alot of time in Hammer, so that's not a problem in the knowledge area for this project.
So really I guess I can say I have famialiarity with the exsisting programms, I just don't know how to apply that expereince to make a gun. So lets just say there are a lot of blanks to fill in.
I have had a lot of time in XSI softimage (although I never worked with animation, or character creation). Note that I have experience with XSI itself, but never exported any models over to Source.
I picked up the '05 version of C++, but am still pretty new in this area. Cause all I got is a Noesis Interactive DVD on editing the hl2 buggy. I just mention programming, cause I figure that ties in with putting a gun in the engine some where.
Done alot of time in Hammer, so that's not a problem in the knowledge area for this project.
So really I guess I can say I have famialiarity with the exsisting programms, I just don't know how to apply that expereince to make a gun. So lets just say there are a lot of blanks to fill in.