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No physics in HLMV

PostPosted: Tue Mar 13, 2012 10:28 pm
by nanoxax
I'm trying to get my model to have ragdoll physics, but I can't select any bones to do so. I think it has something to do with a "ragdoll.qc". I can't find this file anywhere, it isn't even referenced in the citizen's files. At first I thought I had to assign all the hitboxes first, so I did, but it still does not work. I'm at a loss, can someone help me?

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Re: No physics in HLMV

PostPosted: Tue Mar 13, 2012 10:54 pm
by Armageddon
I'm fairly sure you can't do this in the model viewer, it's only for actually viewing models and their animations. This might help.

https://developer.valvesoftware.com/wik ... d_Ragdolls

Re: No physics in HLMV

PostPosted: Tue Mar 13, 2012 11:10 pm
by nanoxax
What program do you think I should use? I'm currently using fragMOTION because it is easily accessible.


It was originally a ragdoll but I'm converting into an NPC. Does this mean it already has a collision model? If so how can I implement it in my npc.

Ok I got it working, now all I have to do is reduce the tolerance for the joints so the ragdoll isnt stiff in the t pose

I've got it. Thanks anyways.