I have a rock wall model I made. With a normal map applied FROM A DISTANCE the model appears unlit, not affected by the light_enviornment but still showing its normal map/phong. When I walk closer the proper lighting on the model fades in, and in turn removes all normal map/phong effects.
I dont know why this is happening. I would like the model to display properly with a normal map and being properly lit from a distance and up close. When the normal map is removed the model lights fine from any distance. Pics:
Proper lighting, no normal map:
http://imageshack.us/photo/my-images/68 ... 00003.jpg/
Normal map, distance, not lit properly(Note shadow on ground, but not wall):
http://imageshack.us/photo/my-images/33 ... 00001.jpg/
Normal map up close:
http://imageshack.us/photo/my-images/25 ... 00002.jpg/
VMT example:
"VertexlitGeneric"
{
"$basetexture" "models/mountainrange/mountainrange"
"$bumpmap" "models/mountainrange/mountainrange_normal"
"$surfaceprop" "Rock"
$detail detail\noise_detail_01
$detailscale 48
$detailblendfactor 1
$detailblendmode 0
$model 1
$nodecal 1
$halflambert 1
$phong 1
$phongboost 4
$phongfresnelranges "[0.05 0.5 1]"
}
Please if anyone can help I would greatly appreciate it!