by Stormy on Fri Jul 12, 2013 1:47 am
For something that small, if you don't need a highly detailed model, I would just draw the mesh vert by vert in blender (ctrl+lmb creates a new vert, or rather, it extrudes the current selection to the location you click). If you need a normal map then I suggest sculpting it in sculptris then exporting an .obj to blender to make a lowpoly, and bake it.
I would recommend the sculpting highpoly approach anyway, since that way you can bake normals, concavity and AO, which help a lot in the texturing stages and that extra detail can lead to lower polycounts, plus it's a good way to learn more about the tools. Organic modelling will almost always require sculpting a highpoly, and that hood is pretty much an organic shape.