Hi,
I have some basic questions and was wondering does the UV texture sheet of a model have to be 256x256, 512x512, 1024x1024? Would it be okay to create a texture sheet of say 1024x128 512x256 and so on? Does that cause problems if the texture sheet is a different size?
This would be for models created for HL2 ep2 I use Blender if that makes any difference.
Any information would be great.