workflow
1 ) made the low poly in 3ds max (editable poly)
2 ) unwrapped it
3 ) exported as .obj from 3ds max
4 ) imported lowpoly .obj into mudbox
5 ) sculpted highpoly based on low poly
6 ) exported highpoly as .obj from mudbox
7 ) baked the normal in xnormal using the low and highpoly .obj's (has some artifacts, no idea how to fix it)
8 ) applied normal map in material in 3ds max
normal map seam (all channels normal)

normal map red and green flipped

wire on normal map













