by 2007CA on Mon Dec 13, 2010 5:01 pm
Doing a school project in unreal, needing to add a few decals. They have transparency via an alpha channel. Seems though that the only way to get the correct color is to put my RGB output in the emissive, which could give me problems if the decal is in a dark area, or use the masked blending mode, otherwise the color will be totally off even if the transparency is fine. Masked blending mode just looks totally nasty and soft masked doesn't work even a little. Right now I can work around all this, but for future reference, how are good decal materials set up?