Kirby's WIP thread

Kirby's WIP thread

Postby [KIRBY] on Tue Apr 22, 2014 6:27 am

So here we go, map is called 62-800 so far, codename that will have meaning later on

Story:

Teleportation at Kleiners lab goes completely wrong, Gordon is sent to a completely different place and needs to run for his life as long as possible because local combine forces are on his tail.

Core features:
-plenty of buildings to enter
-relatively open map that focuses on staying alive as long as possible
-new hostile npc

I have started working on this map few hours ago, it will have quite a lot of custom content on top of vanila hl2 props and textures, so I hope that submission file size requirements will be generous.

picture shows where I am up to so far
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Re: Kirby's WIP thread

Postby Aus_Karlos on Tue Apr 22, 2014 6:37 am

Goddam it Kirby, lol :P.
I've started my map up like that and was about to create a thread when i saw yours. Luckily though ive got a different setting. But i wont be the last to use the teleport malfunction intro as well.
Good luck.
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Re: Kirby's WIP thread

Postby ErikKiller on Thu Apr 24, 2014 2:33 pm

Hah, I once tried to create a little something-something similar to the Apartment Raid, the only issue I had is making a long and interesting enough track AND how to avoid the player from getting clever and getting weapons.
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Re: Kirby's WIP thread

Postby [KIRBY] on Thu Apr 24, 2014 3:08 pm

after blocking out some more I have edited layout of things somewhat, map will be linear in style of Parish finale in l4d2
will post some more screens later when I am free
dark souls 2 release conflicts quite a lot with my mapping time :)
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