Today I'm proud, happy and relieved to be finally able to anounce you that the Mod I've started to work on 2 years ago has been brought to its end !
Please, allow me to get into details.

Title : Rebellion
Type of game : Modification for the game Half-Life² --- Single player
Website : http://www.rebellion-source.net
Description :
With Rebellion, I've been willing to create a story with a very specific ambience in a single-player adventure.
I wanted the player to absorb the atmosphere emanating from the game, and for him to feel immediately carried away into another world.
It was very important to me to place the emphasis on the numerous dialogs of the game, as well as on the music and the setting of the action.
I invite you to watch the trailer which gives a good idea of the ambience that reigns in the game : http://www.rebellion-source.net/index.p ... me#trailer
Note : This trailer has been made with Work In Progress in June 2008
for more information about the creation of the game : http://www.rebellion-source.net/index.p ... me#project
The Story :
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force.
At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing.
You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system.
Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match ? What hides behind this conflict driven by doubtful justifications ? These obscure reasons are not to please you and Threepwood.
Will you carry on following blindly an authority fouled by power and arrogance ? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be ?
Maybe these are favourable times for... Rebellion.
screenshots : http://www.rebellion-source.net/index.p ... me#screens
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That's for the presentation
Anyway, there are a few more things I'd like to say.
Rebellion is supposed to be a 45 minutes representation of what I'm capable of doing with story-creation tools.
What motivates and passionates me when building my levels, is creating content. I consider the map as the shell, and the story, the scenes and sequences as its content. A map can be as beautiful as one can be, without decent content, I believe it will always be an empty shell. A body missing a soul.
I've started to create this mod because I believed this was the key that would get me the job I've always dreamed of. Game Designer.
This job has always been for me the position of excellence for "imaginating things".
But that was not all, I also needed to bring these ideas to life.
As I started to get hands dirty with Hammer, I discovered what Level Design is all about (I even read a book "Level design for Games"). And actually, I realized that was really fun ! But not only that, it's the perfect continuity of Game Design. If you imagine stories, get ideas and write them down in a clear structure as a Game Designer, you, as a Level Designer base your job on the Game Designer's High Concept and Design Document.
With Rebellion, I've been able to Imagine my game as a Game Designer, create it as a Level Designer and live it as a player. And that's exactly what I find is so amazing about developing video games.
And that's exactly what I want to do in my life.
Now that Rebellion is done, I want to share it with you
But well, "done" doesn't really mean "finished" (I have the feeling a game is never "finished", that it can always be improved). That's why I'm really eager to get your feelings about the game. Did you like it ? Didn't you like it ? Which part exactly ? Any comments ? About the dialogs, the gameplay, the story, the action, the puzzles... I have my ears wide open.
Enough talking for now, here's the mod :
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Thanks in advance for your time.
Requirements :
- Half-Life² - Just the base game, Episode one and two are not required, but won't do bad if installed

Installation :
- Copy the "Rebellion" folder into your \Steam\steamapps\SourceMods\ folder
- Restart Steam
- Rebellion should appear in the "My Games" Tab
Version 1.3 :: 17/01/2009
Invasion has Begun
- Diversion assault is more realistic, soldiers will take cover.
- No delay when the office downstairs is cleared, Threepwood will directly recieve the order to open the gate once the last opponent is killed.
- Citizens at the end won't run too much anymore.
- During the first conflict, when meeting Zero, the player can shoot the soldiers a little before the end of Zero's final talk, right before she says "... then fight !" without the mission to be a failure.
- Correctly aligned some textures.
- Fixed the falling shelf timing so that it kills at least one soldier.
- Fixed the helicopter damage that was reset after reloading a game.
- Fixed the color of the dynamic light in the sewers wich was becoming purple after reloading a game.
- The door Threepwood blasts should correctly fall on the ground.
- If Zero or Threepwood dies, the reload will come in faster.
- The top of the AR2 weapon won't appear anymore.
- The doors of the lift will make a sound when closing or opening.
- Shadows of the lift have been disabled.
Version 1.2 12/10/2009
General
- Default difficulty is now set to "Medium" instead of "Easy".
- I've corrected some spelling mistakes in the subtitles.
- Some environment details have been added (sparkles & flicking lights).
- Killing a Confederation soldier before the bomb is planted won't result in a Mission Failure, except for the soldier who actually plants the bomb.
- I've worked on optimization (hints & func_occluder).
- Inside the Confederation Outpost, during Spade's communication, once Threepwood and Zero start moving, shooting at a Confederation Soldier will start the chase, instead of resulting in a Mission Failure.
- The chopper will do much more damage and be more aggressive toward the player, so you better hide in the holes before he shoots.
- During the last scene, when the player is surrounded by Confederation Soldiers, the officer will say something to help the player understand that shooting isn't the best thing to do.
Version 1.1
Invasion has Begun
- Threepwood and the soldiers will correctly move downstairs.
- The dropship won't get stuck in the air.
- The gate stays locked until the outside part of the base is cleared.
- Mission Objective are now visible on screen.
- Autosave won't commit if the game is about to end
- During the chase, a message will tell the player he has to act and find a way out.



















