It is currently Fri May 31, 2024 3:38 am





MayheM wrote:I think what Zombie meant was that in the professional world people can direct and not necessarily creating something, (not that brainstorming is not useful and important. I mean creating in a traditional sense) however more often then not if you are part of a mod team you are creating something. So people are weary of helping if all those people involved are not contributing the same amount of work. I just think the approach to a professional game and a free mod are different in the fact that people have to be motivated by the fact they love what they are working on, while in the biz you can push through crap because it pays you.
I for one am not judging you. I said it before It sounds like a great storyline. I am a huge fan of the Diablo series so I look forward to seeing that...
*note* I could be wrong on the meaning behind Zombies post, I am just speculating...

Nixt wrote:Just because an idea has been used once does not mean it is used the exact same way the next time. Oh, and for the record. The infection in Serenity was government man made, this is natural toxins. Not to mention, it could just as well be rage from 28 days/weeks later as Serenity.
Nixt wrote:Thats great, but instead of acting like a complete idiot I'm sure you could just leave this thread. I am a project leader in the industry, in one of the top companies and currently shifting over to a joint owned mass company when it is set up. I am sure you, sitting in your dank basement, have not come close to what I have achieved with my non '' actual modding skill ''
Nixt wrote:Oh, let them not take me seriously. The ones that do are enough anyways. If I work for one of the best companies in the industry on a project only recently unveiled a few months ago it's not likely I'm going to go showing off everything I've done for it or some of the deadware I've done before that that the company decided to cut off. Besides, being a Project Leader kind of means I cant give you solo projects because ... well, durr? When the game comes out I'll tell you what I did and how. Maybe you'll learn something new about the industry and your '' actual modding skills ''. Because, let me tell you. If you joined a mod and didn't know what to do, you'd need a project leader. You would also need a project leader to release your contribution to the mod to the team and to bycheck everything you've done. Heck, if you think being a project leader isn't '' actual modding skills '' then I expect you to give me a full length essay on why it isn't and what is?
I forgive you for your next insult, you probably didn't know I was in the industry. But just because I can run more then one project at once showcases skill, not showcases lack of skill.


KILLA-COW wrote:You might be a team leader and good luck to you with that, but from what I've read here and what I've heard from you I just think you'd rub people up the wrong way and I don't see you as a leader of this kind of modification


A gritty vigilante from The Lake District








Nixt wrote:Well, I have recently been drafted into Blizzard as a project lead. I am working on the mapping side of Diablo 3 and some other secret things. I am going to be placed into the BlizzardActivision joint corporation.
Nixt wrote:Okay. Since everyone thinks I need a solid basis in the source SDK community I'm going to scrap this project and start on something small. But please, please don't give me grief over that as well. It won't be large, it won't be too flashy. So maybe people may join. If not, I'm going to have to take up mapping myself.

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