It is currently Sun May 26, 2013 6:06 am
Black_Stormy wrote:They're all 1024, the bigger ones could have done with 2048 but I still have an aversion to using 2048 textures on simple props, call me an optimization whore.
Gambini wrote:I guess I´m also very worried about performance.
Black_Stormy wrote:Polygons are cheap as balls to render, as long as you don't deliberately go overboard it's hard to really make an impact. 20,000 polies is perfectly fine for a large model like a bus or even a large car. It's the maps chewing into RAM that make the major difference. I did a few tests to see, and while the results aren't exactly accurate, they are compelling.
Black_Stormy wrote:That said, depending on the demographic you can do what you need to I think. Since I don't really know the demographic my models will end up facing I just tend to optimise as much as possible. For instance the diffuse textures on those crates are 1024x1024, but the nor/spec images are 512x512, because it's damn near impossible to tell the difference unless you're swapping between resolutions in realtime.
Black_Stormy wrote:And if anyone is learning to model add me on steam, I'm always happy to talk modeling. Blender specifically but hell I helped a bloke with maya the other day and I've never used it before. I also showed Epifire some stuff on my livestream to help him out with his modelling and texturing.
joe_rogers_11155 wrote:what has been your workload lately? that is, if i come to you with a project today, how many days do you think it would take before you could work on my project? i just have this idea in my head that you have a huge back log because of your awesome skills.
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