Oh wow! Where to begin?
Well i suppose i should thank each of you for your interest as well as apologize for the delay in the reply as ive been all over the net with this ^^.
Anyway first items first.
Although what Major banter said cut me to the bone he is right and after re-reading what i submitted above i know i should have provided a much clearer picture of what it is im trying to accomplish here.
Those of you who mentioned that this thread was infact to get help in designing the High concept document are not wrong either. Ive sat down and read through my template design documents and tried to piece together what i know that this game will have any well it hasn't surmounted to much as of yet.
What i can tell you i know about the game is.
It will be Single player
at first it will be from the First Person point of view (possibly with an option to switch to Third)
It will be released in increments that will most likely be called chapters that will bear resemblance to Episodes from the show.
For Example you will play as the main character and you are tasked with working a case, you must gather evidence and track down the enemy and deal with it appropriately. And in a similar way to the show most chapters will play a part on the road to unveiling a greater plot/story arc.
Now these chapters i plan to release 1 each month or so after the initial release but this is of course pending on development. The reason for this development model is to protect interest in the Game such that rather than releasing the whole game as one and having interest peak and fizzle out at the same time we would keep the fans interested into following the updates. Each Chapter will be at least an hour of game play long to make it worth while.
The reason i havent drawn up a clear document to date is because of the many "unknown" factors. I certainly could spend a few days preparing one but i have no story to go by and anything i add would simply be my opinion and what I would like to see in the game. Plenty of mods and games have failed because of dictators running the show.
Anyway this here is probably the biggest issue thats prevented me from creating the document.A:
Im torn between two minds right now as to what the overall theme the game will be built on. On one side the game can be based directly on the show and include the same characters,icons and story or even just as a spinoff with plenty of references to the show.B
Or the game can be based very loosely around what the show represented (A Supernatural/paranormal hunting game) with its own Characters and story.
i run the risk of creating a decent game and getting a working demo out only for Warner to learn of its existence and shut it down.
Also the game is limited to those who know or are interested in Supernatural the show.
If we do go down that route we are writing a good story, not entirely original based around a solid foundation laid out by the show that caters for one of the most watched shows in the world using icons such as the main characters, the impala and the colt.
On the other hand with B
would need an entirely original cast, story and will need to generate its own icons.
It does though provide creative freedom, Its kinda original and cant be sued by Warner.
Im just not entirely sure where to go from here.
I know ive said i have a games development degree but i have no industry experience when it comes to documentation only what ive learned.
Im not even sure if i want to develop for Source anymore, The other Engines are looking quite more suitable for the world we will end up developing.
Regarding my own experience with Source i havent got a whole lot but you can view my portfolio here http://sourcemodding.com/portfolio/index.html
I'm sort of looking for guidance here as well as relative information. Ive taken on a talented young writer who im hoping will provide a creative story arc that we can work chapters into.
I think i got it all and i know it probably isnt enough Major but im trying and i appreciate your help.