It is currently Fri May 24, 2013 9:59 am
Black_Stormy wrote:Goddamn I am so pset right now. Seriously, the shit was like three a4 pages long.
I own and run the website http://www.sourcemodding.com which is under development
I have college exposure to 3D studio Max and photoshop as well as what ive learned about Softimage XSI, Maya and Zbrush in my own time. Ive spent up on €400 on the complete suite of Noesis DVD's before they were ported to design3.com Ive watched and practised what was taught in the dvds. Ive decompiled and recompiled models in Source and compiled a few of my own basic ones in.
All of this can be viewed with more detail on my portfolio
My latest work was this Kinect project which i havent had the opportunity to add to the portfolio.
First of all about me regarding anything i start i will not leave it unfinished,
I wont rush to a conclusion without consulting all other team members and the community about it so i can get the full spectrum of views and opinions both constructive and not.
This project will not start development until the both the high concept and design documents have been read over by as many people i can throw it so i can take the feedback and apply it where appropriate.
I have a Drop box set up with sharing folders where devs will keep a log of their activity where appropriate and also a place for them to keep assets and consult documentation.
I have a developer group set up on google groups for devs to meet and talk.
I want a meeting between all team members via voice chat on skype once a month/fortnight to ensure people are on track or know exactly it is we need of them.
I purchased the domain http://www.supernatural-source.com about a year ago (although if we choose not to use source i'll need to find a new one)
Like i mentioned in a previous post im not going to make a half arsed attempt at making this game. Ive been trained for 4 years to do this and im very very passionate about games development to the point i spend more time coding than i actually have to play new and upcoming titles.
Major Banter wrote:why is the design so awful?
I used the Kinect SDK along with XNA to show the potential the Kinect has for a game such as Operation/as well as real life scenarios such as training Surgeons.Major Banter wrote:What did you specifically do?
Major Banter wrote:For God's sake man, be original, or draw on influences. Just make something smaller and come back to this at the very least. Hell, it's not that hard to break off from the original IP and just work off vampires, werewolves, djinni and so on. I don't understand the dedication to something that doesn't need a damn game. Just make something small, simple, with a really good team.
Im looking for team members to help build a mod on the Source Engine. Supernatural will be based around the universe of the TV show Supernatural. Due to copyright infringement and other issues we cant just make a game based on Sam, Dean, the colt and the Impala but we can still make a wicked Mod based on the show.
Im 22 from Ireland and i just finished my 4th and final year in a Games development course where i picked up alot of experience in Programming,Artwork,3D modelling and Webdesign although i would like to think my primary strength is as a coder so i will assume that role for the project.
I was approached by another member of Moddb not to long ago asking to help with the audio for the mod so ive taken him on board too.
What i now need first of all before any development starts is a writer(s) and an artist(s). I know from the 4 years of study that you dont just dive into a mod and start coding, you must plan everything and more importantly document everything. I will start with the High concept document which isn't entirely needed since we are not looking for funding or publishing the game but its still an important part of the process in my opinion as it gives a broad overview of the game.
What do i know about source? Ive studied Source indepth for the last 3 years spending quite a few euro on Noesis Interactive DVD's and quite some time on the VDC. Ive made models and compiled them for the engine, ive coded a few interesting quirks and mapped a bit also. Im certainly no expert but im very familiar with the architecture.
Why Source? and not UDK,CRY? another valid question. Im not totally sure why but i have a deep love and respect for the source engine and although i know UDK and Cry are stunning for graphics i think we could achieve everything we need via Source both in functionality and Graphics.
So as i mentioned the next step is a high concept/Pitch document and then the Design document.
Before i can begin work on these i need to have a solid story and foundation that the team agrees on before development begins.
Although i would like experienced Artists, modellers, writers i will accept newcomers so long as they can accept constructive criticism and work as part of a team.
Need Writers and Artists for a supernatural mod based on the TV show of the same name. all welcome.
stoopdapoop wrote:why did you quote the whole post? What's wrong with you, boy?
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