The Core

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The Core

Postby pk_hunter on Tue Aug 14, 2012 1:54 am

I figured we should probably have a thread by now since I've been posting media from this mod in the map pimpage thread for about a year :roll:


New "Evolution of a Map" video. Bloody happy with how this turned out:

Watch at 1080p in fullscreen! There's a lot to see.

If you missed the last one in the map pimpage thread, here it is:


I really love this way of looking back at progress.

Anyway, to confirm, this is a Goldsource mod that has been under construction properly for around a year and a half. It's currently in the home stretch and while I'm not willing to quote a release date, we're fairly determined to let it see 2012.
It's being developed by two people - Urbanebula and myself and features cameo voice acting from such e-celebs as Alex "Nerimon" Day, Vinny & Aaron from FND Films, Toby "Tobuscus" Turner and Phillip "PlanetPhillip" Marlowe.

Best way to keep track is to follow it on ModDB.
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Re: The Core

Postby Epifire on Tue Aug 14, 2012 2:22 am

Oh wow congrats on some really solid level design man. I can really appreciate great brushwork among the rest of what you are adding. As I am sure you already will, be sure to keep us posted on the rest of this mod.
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Re: The Core

Postby pk_hunter on Wed Aug 15, 2012 8:20 pm

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I miss working with models :P /allbrushwork

Incidentally, we now have 764 completely original textures
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Re: The Core

Postby SotaPoika on Wed Aug 15, 2012 8:31 pm

I already want to play this! Stop posting and get back to work! :D
* Portfolio: http://sp0n3.carbonmade.com/
* No More Room In Hell - Level Designer
* Zombie Panic! Source - Level Designer
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Re: The Core

Postby kkirspel on Thu Aug 16, 2012 8:23 am

I keep looking for the download button but I can never find it.
The inspiration as to why I'm here: Adam Foster; Minerva. Great job man.
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Re: The Core

Postby pk_hunter on Mon Aug 20, 2012 1:17 pm

Cheers for the comments :)

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Re: The Core

Postby zombie@computer on Mon Aug 20, 2012 1:38 pm

pk_hunter wrote:Cheers for the comments :)

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looks like a parkin garage... Seriously, add some trims here and there. The top of those columns could use some triangular support thingies. Thin the guide rails. Put the gman somewhere in the back in a corner.
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Re: The Core

Postby pk_hunter on Mon Aug 20, 2012 2:35 pm

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There are no trims or triangular support thingies, plus, the map already has far more wpolies than Goldsource is happy with. I can't really add many more little details.
Edit: I added the little black line below the panels at the top left.
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Re: The Core

Postby zombie@computer on Mon Aug 20, 2012 2:43 pm

pk_hunter wrote:Image
There are no trims or triangular support thingies, plus, the map already has far more wpolies than Goldsource is happy with. I can't really add many more little details.

i assumed you worked from a real life place. What works in real life doesnt have to work ingame. If hl was mapped to real life places most hallways would consist of just four brushes making up the walls and ceilings. Hardly attractive ingame.

But if you are hitting wpolies then thats a good reason to stop i guess.
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Re: The Core

Postby pk_hunter on Mon Aug 20, 2012 2:59 pm

You know you don't need to quote the images, right? :3
I know it doesn't have to match the real place exactly, and most of the time I do only use my reference images as a base to work from, but I was just pointing out that they're obviously not required structurally, and I don't think it's worth sacrificing the extra wpolies for not much gain. Appreciate the feedback, though!
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Re: The Core

Postby Obsidiaguy on Tue Aug 21, 2012 12:15 am

Lookin sweet. Great work!
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Re: The Core

Postby Naticus on Tue Aug 21, 2012 12:52 am

pk_hunter wrote:Image


Yes, it's "Where's Gerard Depardieu?" I love that game!!
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Re: The Core

Postby - Livewire - on Tue Aug 21, 2012 1:38 am

Working with this dated engine is a challenge in itself, this mod has raised the bar for what you can get out of goldsource.
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Re: The Core

Postby Hollow on Tue Aug 21, 2012 3:00 am

You should see Cry of Fear & that DragonballZ mod (no idea what it's called). People are still pushing this old engine pretty far. This is looking great by the way pk_hunter!
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Re: The Core

Postby pk_hunter on Tue Aug 28, 2012 5:55 pm

Spent longer than I'd care to admit texturing the machine on the left. It's not even interactive, it's just a set-piece. The area around it is very WIP, so don't judge it yet.

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Edit:

Incidentally, the texture set for it is prefixed "chigen" (Rchi Generator) so there's "chigenfront" and "chigenside", but there's a generic version of the red metal I used which is pleasingly titled "chigengen".
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