Portal 2: Repercussions

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Re: Portal 2: Repercussions

Postby Armageddon on Mon Dec 30, 2013 2:33 pm

I've been waiting for a Portal mod to replace the gun. Good work. How did you do the pick up animation and make it blend so well with the players current position and all?
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Re: Portal 2: Repercussions

Postby Lamarr on Mon Dec 30, 2013 3:14 pm

Armageddon wrote:I've been waiting for a Portal mod to replace the gun. Good work. How did you do the pick up animation and make it blend so well with the players current position and all?

The pickup animation model is parented to the player.
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Re: Portal 2: Repercussions

Postby Lamarr on Mon Aug 04, 2014 10:19 am

Finally an update! (since forever)
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Moddb:
http://www.moddb.com/mods/repercussions-mod/news/update-6-aka-long-time-no-see

Media:




Intense little piece by [b]Rich209

http://soundcloud.com/russiangodfather/ ... -variation

Little track wip by me:

http://soundcloud.com/lamarrmelon/decay_wip1

This baby made by Azgag
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Some pics of places:

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Re: Portal 2: Repercussions

Postby ErikKiller on Tue Aug 05, 2014 3:07 pm

Just release it now lol
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First rodeo? Use the Source SDK Documentation for reference!
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