It is currently Thu Apr 18, 2024 12:03 am
Armageddon wrote:You just make a mod folder and put your maps in it? No one will want your help unless they see pictures here.
Armageddon wrote:People need to see how good your previous work is. You don't have to have a download link just show some pictures. They're not going to hand you work because you say you know Hammer, they also can't be arsed to add you on Steam and ask for pictures.
The detailed explanation for making a mod is, learn how to program in C++, learn 3Ds Max and exporting models to the Source Engine, and learning the Hammer Editor, learn Photoshop and hand painting textures. All of it can be found on the Valve Dev Wiki.
Armageddon wrote:You'll have to wait more than an hour to get responses, also no one here is making a horror mod because horror mods are boring and over done. Check on Facepunch if you want horror mods and quick replies.
Most people do not need help with their mods. Not here at least, and certainly not in the level design department.
Thank you.
source-maps wrote:you don't understand how this works
Armageddon wrote:To answer your question Google "how to make a hl2 mod" there are literally 10 good tutorials right at the top.
Armageddon wrote:With minor adjustments they apply all the same. Download the code from GitHub, compile it the same way as the tutorials sate. Change the gameinfo.txt name and drop your mod folder into SourceMods, and there you have your mod.
Armageddon wrote:The Source SDK is broken, it's no longer in use. Also the only version the Source SDK can give you is 2007, 2009 code was never added until it was released on GitHub a few weeks ago.
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