The Black Road 3 for Dota2 [update]

Discuss modifications and also recruit team members.

The Black Road 3 for Dota2 [update]

Postby Ale on Wed Oct 15, 2014 2:12 pm

I'm in the process of remaking a fantastic map from Warcraft 3, called The Black Road.

TBR, is a Co-Op RPG within the greek mythology. It features rich character progression, many boss fights fit for nearly all levels, crafting and quests.

Progress so far
- World base terrain is done
- Custom levels and XP pr level done
- All heroes created with ability icons and tooltips
- All items has been started on (still very WIP)
- All items should have the right icons
- Guardian of Nature skills are mostly done, need tweaking
- Khaos Champion skills are mostly done, also need tweaking
- Save/load system is in a semi functional state

What i need is just a few people that can collaborate with the team doing the scripts and lua, and help prototyping different map mechanics like boss fights, item shops and quests.

If you need more in depth information, don't hesitate to ask.

Guardian of Nature abilities
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Map & Minimap
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Crafting UI location
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Also, i will update this thread with progress reports.
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Ale
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Re: The Black Road 3 for Dota2

Postby Ale on Mon Oct 27, 2014 10:21 pm

UPDATE #1

Muh items

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Re: The Black Road 3 for Dota2 [update]

Postby Stormy on Tue Oct 28, 2014 1:23 am

I haven't checked out the editor tools for dota. How are they to use? Did you make those items in the editor?
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Re: The Black Road 3 for Dota2 [update]

Postby LordDz on Tue Oct 28, 2014 2:31 pm

So weird to see Warcraft III icons in a sequel to the mod made in Warcraft III :)
EDIT: I sorta think you need to remove the borders from the icons, would make them fit more. Ofc that's for a later time.
Image Dota 2 Icon, no border.
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