Interview with Valve contest winner

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Interview with Valve contest winner

Postby Blink on Thu Mar 24, 2005 4:41 am

A short interview with the winner of the Valve HL2 DM mapping contest has been posted over at

It's a bit brief but worth a quick look, read it here.
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Postby Swatje on Thu Mar 24, 2005 8:25 am

cant find it :(
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Postby dux on Thu Mar 24, 2005 1:34 pm

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Postby Serever on Thu Mar 24, 2005 10:36 pm

pretty mad. i woulda been kinda shocked had i of won thousands of $$ too :shock:
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Postby Jest@ on Thu Mar 24, 2005 11:44 pm

First I ran around Half-Life 2 single player with god mode and no clip on, taking hundreds of screenshots to use as a reference for Valve style architecture. Then I sat down for a few hours and browsed Google images, looking at industrial pictures. Picking the six I liked most, and making them into underpass. It took quite a few tries to get the look I have now. I wanted the player to feel surrounded by an active city, but would be in an older part that is not visited by the average person, as if they started building the city over this part of land, and sort of forgot about it.

Now THAT's how ppl should come up with map ideas. i'd love to see any aim_map/fy_map maker ever doing anything like that. That's why they suck - no sense of style, context, mood and no conceptual effort.
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