Interview with Jess Cliffe and Mike Dussault

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Interview with Jess Cliffe and Mike Dussault

Postby Blink on Wed Mar 30, 2005 8:22 pm

Over at The Gathering there has been an interview with Jess Cliffe and Mike Dussault from Valve Sofware, quite a nice interview:

"Q: What is important when making a level for a game such as Half-Life2?

A: Prototyping a map with placeholder textures is a good thing to do, because then you can test the gameplay before you invest in making the map look good. Make sure to playtest it a lot. Watch over someone’s shoulder without saying a word, and observe and make notes. Feel free to send us your map, and we will provide feedback."

Give the whole thing a read here
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Postby YokaI on Thu Mar 31, 2005 1:14 am

Pretty 1337
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