City 17: Episode One August Update

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City 17: Episode One August Update

Postby Mess on Tue Aug 25, 2009 10:12 am

The folks behind HL2 mod City 17: Episode One are staying true to their word, releasing another monthly update. This time round, as well as showing off progress in level design, the team are showcasing changes to their lighting system, coupled with new particle effects and numerous other features.

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For the rest of their media and to check out the engine changes featured in this update, visit their moddb page.
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Re: City 17: Episode One August Update

Postby Graph on Tue Aug 25, 2009 12:06 pm

Aaargh :|
Fuking nice :D
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Re: City 17: Episode One August Update

Postby source-maps on Tue Aug 25, 2009 1:22 pm

yup its looking good... maybe im actually going to play this :)
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Re: City 17: Episode One August Update

Postby theCommie on Tue Aug 25, 2009 2:45 pm

I haven't check their site, but are we going to see anything besides small area in a tunnel?
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Re: City 17: Episode One August Update

Postby Psy on Tue Aug 25, 2009 5:47 pm

Improvements to radiosity? I demand comparisons.
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Re: City 17: Episode One August Update

Postby nub on Tue Aug 25, 2009 7:42 pm

They have comparisons over at ModDB but they're so subtle that it's hard to tell. If you look close enough you'll notice the coloration and contrast are a bit more accurate but from what I see that's about it so far.

I'm interested in the real-time lighting, volumetric lighting, and sun shafts more than anything.
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Re: City 17: Episode One August Update

Postby Psy on Tue Aug 25, 2009 8:35 pm

Oh right. I see it now. To me it looks like that problem shown could easily be solved using the VRAD commandline which lights up static models per vertex.
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Re: City 17: Episode One August Update

Postby cheesemoo0 on Tue Aug 25, 2009 8:38 pm

Mhm, the water is my favorite.
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Re: City 17: Episode One August Update

Postby MrTwoVideoCards on Tue Aug 25, 2009 9:55 pm

theCommie wrote:I haven't check their site, but are we going to see anything besides small area in a tunnel?


For sure! I'm gonna take some more screens of other places we've been working on. Mess is doing a pretty awesome job right now working on a new map as well, besides the one we've been showing in the update.
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Re: City 17: Episode One August Update

Postby CorporalAris on Tue Aug 25, 2009 10:05 pm

MrTwo, what's taking so long!?
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Re: City 17: Episode One August Update

Postby srredfire on Tue Aug 25, 2009 10:22 pm

I can vouch for saying they're extremely busy and they work on this like, 24/7. So not to worry.
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Re: City 17: Episode One August Update

Postby ixin on Tue Aug 25, 2009 10:43 pm

srredfire wrote:I can vouch for saying they're extremely busy and they work on this like, 24/7. So not to worry.


Yeah, their only breaks is when they fap. :p
looking good, especialy the water effects!

I do hope you can tweak the shadows more(Engine wise, not map), cause I find HL2 always lacking good use of shadows.
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Re: City 17: Episode One August Update

Postby MrTwoVideoCards on Wed Aug 26, 2009 1:02 am

ixin wrote:
srredfire wrote:I can vouch for saying they're extremely busy and they work on this like, 24/7. So not to worry.


Yeah, their only breaks is when they fap. :p
looking good, especialy the water effects!

I do hope you can tweak the shadows more(Engine wise, not map), cause I find HL2 always lacking good use of shadows.


Fapping and Mapping. It is all we know how to do.
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Re: City 17: Episode One August Update

Postby ScarT on Wed Aug 26, 2009 5:11 pm

Nightfall. Need I say more?
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Re: City 17: Episode One August Update

Postby Mess on Wed Aug 26, 2009 5:25 pm

yes you do. what about NightFall (asides from it being awesome and having the most handsome team in the world)
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