by no00dylan on Tue Jun 22, 2010 7:05 pm
Ouch dude, that stung, I added a little positive thing at the end there, couldn't you do the same?
I just pointed out a few things here and there that could be improved upon, make the side areas a bit smaller and try to visually distinguish different areas from one another. This isn't me asking for a brainless walk through the park (even though, if your campaign was super linear no one would notice because of the good visuals)
Ask yourself this, if you made those side areas smaller, maybe gave a bit more indication where the safe room is, and tried a bit harder to make the tons of corridors look different, would it really make the campaign any LESS fun?
I'm not going to go and tell you how to do your job, but if you're looking for a serious career (because im srs bsns) I would start learning how to take the communities feedback, and act upon it instead of insulting them.