Valve Trademarks DOTA

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Re: Valve Trademarks DOTA

Postby Plague on Thu Aug 12, 2010 3:00 pm

I meant people who like Valve games, but yes it is mostly(entirely) FPS.
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Re: Valve Trademarks DOTA

Postby joe_rogers_11155 on Thu Aug 12, 2010 3:14 pm

Death Of The Alyx
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Re: Valve Trademarks DOTA

Postby korge on Thu Aug 12, 2010 4:50 pm

just have to say... Bnet2.0 mops the floor with Steamworks.
zombie@computer wrote:Thank god the government knows best.
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Re: Valve Trademarks DOTA

Postby Psy on Thu Aug 12, 2010 5:04 pm

What does Battlenet have over Steamworks? :\
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Re: Valve Trademarks DOTA

Postby Phott on Thu Aug 12, 2010 5:18 pm

marks wrote:DotA is one of the most influential and popular mods ever, you do it a disservice Phott.

You miss my point.

I think it's crap. Ain't nothing wrong with having an opinion.
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Re: Valve Trademarks DOTA

Postby source-maps on Thu Aug 12, 2010 5:31 pm

Psy wrote:What does Battlenet have over Steamworks? :\


one shitty game you don't wanna play
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Re: Valve Trademarks DOTA

Postby vcool on Thu Aug 12, 2010 5:38 pm

bnet sucks.

Maybe if they lifted the regional locks I wouldn't mind.
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Re: Valve Trademarks DOTA

Postby no00dylan on Thu Aug 12, 2010 5:59 pm

Awesome, can't wait.
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Re: Valve Trademarks DOTA

Postby Phott on Thu Aug 12, 2010 7:35 pm

vcool wrote:bnet sucks.

Maybe if they lifted the regional locks I wouldn't mind.

YES
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Re: Valve Trademarks DOTA

Postby trcc on Thu Aug 12, 2010 8:35 pm

source-maps wrote:their prime user base are fps players


A lot of cs players switched to dota. I was playing competitive cs and most of the people I used to play with or against switched to dota. Counter-strike community and Dota goes together imo (competitively speaking)

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In all seriousness though, I am unsure about the *legal* aspects behind this purchase. As far as I know, Icefrog was not the original creator of Dota and only took control of the DotA team after the old leader Guinsoo had departed from the company.


What company are you referring to? A custom map is not a company!
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Re: Valve Trademarks DOTA

Postby joe_rogers_11155 on Thu Aug 12, 2010 9:49 pm

trcc wrote:Counter-strike community and Dota goes together imo


Oh well nvm then
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Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
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Re: Valve Trademarks DOTA

Postby marks on Thu Aug 12, 2010 11:10 pm

Phott wrote:
marks wrote:DotA is one of the most influential and popular mods ever, you do it a disservice Phott.

You miss my point.

I think it's crap. Ain't nothing wrong with having an opinion.


There's nothing wrong with having an informed and justified opinion. What you posted was a display of ignorance. An opinion should be the result of thought, not a substitute for it.

Plague wrote:...I think Valve understands that and is the reason they hired Icefrog(?), They know that they need to fill in the competitive gameplay. (Of course they also wanted the guy who made it in the first place.)


Icefrog didn't make DotA, Eul did.
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Re: Valve Trademarks DOTA

Postby Plague on Fri Aug 13, 2010 12:17 am

Alright, Then:

(Of course they also wanted the guy who worked on it in the first place.)

Point still stands.
I never cared for DOTA and really it might be the first Valve game i scoff at....
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Valve Trademarks DOTA

Postby Hellraz0r on Fri Aug 13, 2010 1:10 am

Um, ew. What a shame Valve you've really done it now. All down hill from here..
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Re: Valve Trademarks DOTA

Postby Plague on Fri Aug 13, 2010 1:15 am

Hellraz0r wrote:Um, ew. What a shame Valve you've really done it now. All down hill from here..


If you want a starting point,
Portal was their try at an innovative puzzle game, thus branching into new user groups.

This is natural for a company to provide their talent and apply it to other fields.
In this case they want to tap an RPG-RTS crowd.
And of course the DOTA crowd XD.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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