bekey wrote:Armageddon wrote:I hate his new voice. I want the old funny one back...
It's much better now, it has lots of characteristics.
The otehr one had more personality...
It is currently Wed Apr 17, 2024 9:35 pm
bekey wrote:Armageddon wrote:I hate his new voice. I want the old funny one back...
It's much better now, it has lots of characteristics.
Plague wrote:I was not thinking complete overhaul, we still have to wait till computer that are 10yrs old can handle dynamic lighting......
But it is a lot better looking!
Plague wrote:Never said it was amazing, again as i said before...
We need to wait for old equipment to be capable.
zombie@computer wrote:Plague wrote:Never said it was amazing, again as i said before...
We need to wait for old equipment to be capable.
never said you said...
wait, nevermind.
source-maps wrote:zombie@computer wrote:Plague wrote:Never said it was amazing, again as i said before...
We need to wait for old equipment to be capable.
never said you said...
wait, nevermind.
douche humor
Gary wrote:As long as they properly optimized it, the dynamic lighting shouldn't hurt very much at all. And if the dynamic lighting is too much for you, you can always disable it.
Really, they had no choice but to use true dynamic lighting if they wanted both a dynamic world and a good looking game.
Plague wrote:But like you bring up, it wont be the primary lighting. Unless I'm mistaken and they took that step.
It could be used for optional effects but it cant be a requirement since older computers will have to be able to disable it.
Did i miss Valve losing their creed to supply the largest number of users with their games?
Welsh Mullet wrote:All i have to say is....
DAT GLASS
I see COD style surf glass :3
Gary wrote:Well, looking at it closer, it almost looks like they use the shadowmapped lighting for all the shadows.
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