Portal 2 Authoring Tools Beta Released

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Re: Portal 2 Authoring Tools Beta Released

Postby Welsh Mullet on Fri May 13, 2011 1:20 am

Some of mine arn't working, but some are.

Has anyone worked out how you link the level start finish instance to the entrance and exit lifts?
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Re: Portal 2 Authoring Tools Beta Released

Postby WizardExt on Fri May 13, 2011 8:29 am

I tried running the tools last night and I am on Windows XP. Didn't run for me. So I guess they haven't fixed that issue yet, hopefully soon. Or is there a fix to get it run on XP?
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Re: Portal 2 Authoring Tools Beta Released

Postby Dives on Fri May 13, 2011 9:04 am

http://store.steampowered.com/news/5456/
Fixed Portal 2 Authoring Tools failing to load on WinXP


Yup
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Re: Portal 2 Authoring Tools Beta Released

Postby cz_squishy on Sat May 14, 2011 5:18 pm

Anybody get Entity Sprinkle to work?
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Re: Portal 2 Authoring Tools Beta Released

Postby MayheM on Tue May 17, 2011 7:35 pm

Man I opened this up last night to actually try to make some things, and to map for Portal or Portal 2 is totally different from any other game. I could not imagine mapping on the fly for these games. I closed it after a few minutes and grabbed a pencil and paper.
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Re: Portal 2 Authoring Tools Beta Released

Postby source-maps on Tue May 17, 2011 7:44 pm

MayheM wrote:Man I opened this up last night to actually try to make some things, and to map for Portal or Portal 2 is totally different from any other game. I could not imagine mapping on the fly for these games. I closed it after a few minutes and grabbed a pencil and paper.


well, I never mapped for it either.. but I could imagine you could just let your fantasy go and do it's thing because you don't have to make realistic looking architecture and such :)
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Re: Portal 2 Authoring Tools Beta Released

Postby MayheM on Tue May 17, 2011 9:00 pm

Well yeah, that part is the easy part. Coming up with puzzles is what needs to be planned out. Doing that on the fly is not as easy. At least not for me.
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Re: Portal 2 Authoring Tools Beta Released

Postby Gradius on Tue May 17, 2011 9:23 pm

I think Valve is taunting me by leaving the post-processing entities in the FDG but completely non-functional in game. I want me sweet effects :<
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Re: Portal 2 Authoring Tools Beta Released

Postby source-maps on Tue May 17, 2011 9:34 pm

MayheM wrote:Well yeah, that part is the easy part. Coming up with puzzles is what needs to be planned out. Doing that on the fly is not as easy. At least not for me.


no doubt, maybe getting your self familiar with element first by just trowing them into a map and look at the possibilities will help?
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Re: Portal 2 Authoring Tools Beta Released

Postby joe_rogers_11155 on Tue May 17, 2011 9:36 pm

ive been drawing up plans for the last 2 months. i dont even know if half of them work or if they are exploitable in any way but i have really been going nuts...upside-down repulsion gel puzzles, zero gravity (dead space remake?), laser beam splitters, explosives, laser walls, propulsion gel on cubes (bowling mini-game, anyone?)...all kinds of crazy stuff.

of course...its all on paper. i have yet to start building anything in hammer. I'd like to wait for the non-beta version.
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Re: Portal 2 Authoring Tools Beta Released

Postby stoopdapoop on Tue May 17, 2011 9:51 pm

I really hope valve releases the P-Body, and Atlas Rigs (also panels, but they can easily be reconstructed). I wanna make some dance moves.

I'm really digging these panels and instances.
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Re: Portal 2 Authoring Tools Beta Released

Postby TicTac on Wed May 18, 2011 2:49 am

Anyone know how to get the floor buttons to work with boxes?

Also, models seem to apply a random animation after you exit the properties window, about 50% of the time. I reallly hope this get patched soon, I'd be able to make panel instances in about half the time if I didn't have to fight with the in-hammer models >:(

@Joe, I've started drafting my own maps, too :) I can't wait to get them into hammer
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