It is currently Wed Apr 26, 2017 3:57 am
source-maps wrote:going to check it out later just for the mermaids breast
Highlight to read:I have a guard who has a key. A locked door that I cannot seemingly open or get him to open. And a guy who can move a bunch of signs and boxes. The guard can be directed by the signs if I turn the water valve to make him start his routine. What do?
Highlight to read:Use the signs to direct him into the water.
You can use the other dude to place the signs to dictate his movements.
Highlight to read:If you jump up on something, so you get the "press space to get up" your air is restored, so if you get up on, let's say the stairs where the harp is, you can have infinite air, nothing that matters but just wanted to let you know
Gradius wrote:I tried that shadowmancer but he just said "Whoops, dead end." and I assumed there must be a different solution. Ahh the frustration of finding out you knew the solution but the game chose not to accept it.
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