It is currently Wed May 22, 2013 4:44 pm
zombie@computer wrote:Gary wrote:I highly doubt that. It would use way too much bandwidth and power to have so many shadow mapped lights. The omni ones would be extremely expensive.
Honestly, they should just improve their local shadowing methods to HaloReach or UE3 standards. And use a mix of RTT and shadow mapped.
Bandwidth? They are probably just shaders. You know, like doom3 had 25 years ago.
Ark11 wrote:They completely re did the look for dust, why didn't they change train, nuke and inferno.
Users browsing this forum: No registered users