It is currently Wed Apr 17, 2024 11:55 pm
nub wrote:Is it just me, or is this sort of like karma coming to bite Valve right in the ass? They neglected the modding community for a while, and then all of the sudden (what appears to be) the 2007 source code gets leaked to the internet.
ScarT wrote:Tony Sergi fixed all the known bugs in the SDK, but the update was never released. He stopped contracting for Valve. He was later told he wasn't legally able to release his port of the SDK template to ASW. That's Valve for you.
nub wrote:You do know Valve has multiple teams that each work on different projects, right? For all we know, they could be working on an entirely new IP alongside Episode 3.
They wouldn't need a big team at all to at least fix up the SDK so it's more stable.
jangalomph wrote:Mods like the one i work on No more room in hell got on greenlight because we are not selling it.
SM Sith Lord wrote:That's my point Jangalomph. One of the very few requirements to post your game on Greenlight was that you possess the right to sell your game, which no Source mod has the right to if I'm not mistaken.
Obviously Valve didn't mean this, but it is what they said on their submission requirements.
Dman757 wrote:We had already planned since the very second Greenlight was announced that we would try Greenlight if it was open to sourcemods. The thing was we didn't know if sourcemods would be allowed on the platform. So while at QuakeCon 2012 this year I knew a few names from Valve were attending and I wanted to know more about Greenlight. I took my opportunity at a panel (see My question at: 44:18) although it didn't end there as I ended up talking to Chet Faliszek after the panel in more detail. We exchanged emails and this was the response I got back:
"After talking with our team here, you guys are a great candidate for the Steam Greenlight. We will be opening that up shortly and you would be available to be use that as an entry point onto steam – there would be one issue. If approved/voted up – you would need to come back and discuss licensing terms with us for engine use etc.
But the first step would be getting green lit.
So to that end, good luck! With your strong community it should work for you."
Dman757 wrote:We had already planned since the very second Greenlight was announced that we would try Greenlight if it was open to sourcemods. The thing was we didn't know if sourcemods would be allowed on the platform. So while at QuakeCon 2012 this year I knew a few names from Valve were attending and I wanted to know more about Greenlight. I took my opportunity at a panel (see My question at: 44:18) although it didn't end there as I ended up talking to Chet Faliszek after the panel in more detail. We exchanged emails and this was the response I got back:
"After talking with our team here, you guys are a great candidate for the Steam Greenlight. We will be opening that up shortly and you would be available to be use that as an entry point onto steam – there would be one issue. If approved/voted up – you would need to come back and discuss licensing terms with us for engine use etc.
But the first step would be getting green lit.
So to that end, good luck! With your strong community it should work for you."
Users browsing this forum: Bing [Bot], Google [Bot]