It is currently Sun May 26, 2013 9:27 am




source-maps wrote:a Quad Core CPU , arent that like 4 cpus?

IGN have managed to scoop an exclusive interview with Valve's Kim Swift
In the interview she discloses information on the origins of Portal


source-maps wrote:a Quad Core CPU , arent that like 4 cpus?

Highlight to read:It was earth all along


IGN: The demonstration at EA's Studio Highlight was excellent. Some things that we wanted to clear up, however, stem from Portal's separation or integration into HL2: Episode 2. Is it a standalone game or it is part of Episode 2? Also, we gather from the demo Portal is a single-player game, is this correct? If so, will Valve develop it into a multiplayer game in the future?
Kim Swift: Portal is a first-person, single-player game set in the Half Life universe. It is a stand-alone game that will provide an extra three hours of gameplay to the HL2: Episode 2 game package. The initial release is to be single-player only, but we have lots of ideas for multiplayer with Portal for future projects.


5eyes wrote:holy cow, 3 HOURS, that is freakin sweet, but will this make ep2 cost more or not? really just want to know already -_-
Highlight to read:It was earth all along


The Watcher wrote:I didn't know Portal would be part of the HL story/franchise (and not an independant mod, with a different story, etc.).



Spartan wrote:Did anyone else notice the motion blur in the Portal trailer and screenshots.
IGN Article wrote:IGN: From the point of view of a smart gamer, it's wild and curious that Valve is partnering with Electronic Arts...What is the business gameplan with EA? Are there potential plans to sell Valve to EA or to remain independent? Will you give us an idea of what's going on?
Kim Swift: As far as I know, Valve has no plans of purchasing EA.
Highlight to read:It was earth all along


Jest@ wrote:EDIT: Best. Answer. Ever:IGN Article wrote:IGN: From the point of view of a smart gamer, it's wild and curious that Valve is partnering with Electronic Arts...What is the business gameplan with EA? Are there potential plans to sell Valve to EA or to remain independent? Will you give us an idea of what's going on?
Kim Swift: As far as I know, Valve has no plans of purchasing EA.
ferret wrote:The Watcher wrote:I didn't know Portal would be part of the HL story/franchise (and not an independant mod, with a different story, etc.).
it isn't
Spartan wrote:Did anyone else notice the motion blur in the Portal trailer and screenshots.


Jest@ wrote:Spartan wrote:Did anyone else notice the motion blur in the Portal trailer and screenshots.
yeah..schweet...valve have had it working for a while apparently, although it seems the way they've done it (realistically and accurately) requires bitchin' sstem specs, so they're unlikely to release it till either they've reworked it or system specs rise a lot higher - link
The effects are accomplished with an accumulation buffer for quality, creating enormous overhead; for instance, twenty to thirty motion blur frames need to be rendered for every one frame that the user sees. For a constant framerate of thirty frames per second, a video card is required to produce between six hundred and nine hundred frames per second.


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