Btw, that pool in the middle of the map is covered by breakble wood that exploses when the cannisters were lit on fire as seen in the first shot, then it emits a pool, and furniture flys into random places every round. thus it gives a new strategy for all rounds. The issue with my map is that the fps isnt too great, but its livable. lag may get bad when enough players are on and the barrels explode. i tryed to make it as low as possible by limiting gibs, and lowering the debris detection.
anyway theres a ladder in the pool and i purposly used "cheap" dx7 water cause of performance reasons, and umm its a pool too.
it is possible to get on the roof by jumping around, yet its a trick and your not supposed to be there

. it was an accident but i left it cause its like a nifty little secret.
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now can i have suggestions on the type of setting you would like my next aim map to be like? i was thinking of more space lol.