Creating things from my imagination has always been my passion. When I was kid, I used to draw and build a lot, back then we could not afford video games, so I made my own on paper. After a while I started making simple but fun maps for my friends, using map editors. These include several racing and strategy games. I soon realised, this was what I wanted to do with my life.
Following my passion to make games, I started mapping for Half-Life 2 in 2005, becoming more focused on making games as time passed. Inspired by various music composers and the books of Stephen King, I was able to take the skills i'd learned, to start developing Joutomaa in 2007.
Art Director - GNT Finland Ltd.
Joutomaa 2007 - 2010
Commercial institute, Ikaalinen
Valve source engine
Adobe Photoshop, 3ds Max, XSI, Dreamweaver
Pohjanpolku 2 D 2
Mod "JOUTOMAA HALF-LIFE 2: EPISODE TWO"
Enter the mind of Filip Valkas in a new story centred on the Half-Life Universe. Pick up your own crowbar and force your way out of Citizen Containment Zone 19, and lead in the uprising against the alien agressors.
Mod "OTHERWORLD UNREAL ENGINE"
Project to learn the tools and effects of the Unreal engine.