Name: Til Sichel
Location: Stuttgart, Germany
Contact: firstname.lastname@example.orgAbout Me:
I'm Til aka Albatros, a level designer, texturer and (learning) modeler from Germany. Started to work with Hammer in 2002, decided to become professional in 2007 and spent thousands of hours on creating maps, models and textures since then. Much of my work has been for DOD:S, not only because I have a passion for 1930s/40s settings, but also because it happens to be an excellent proving ground for almost anything from sounds over scripting to models and textures.
I'll start on some contemporary, more up to date settings in the next months.Education:
German academic high school, finished with the Abitur in 2004. Student of lawsLanguages:
German, English, French.Contact:
msn: same as aboveWebsite:
Portfolio and website are currently offline due to maintenance, will be back though in a matter of days.Skills:
Valve "Hammer" (professional); Adobe Photoshop (advanced); 3ds max (advanced); UT Editors, various versions (basic).
Editors for various 2d-strategy games & simulations. Currently working on:
- A singleplayer modification on the source engine called Zeitgeist
Official Zeitgeist Website
Yes. Preferably for freelance / remote employment work.
Some "Zeitgeist" impressions:zg_london_stpauls_01 #zg_germany_sc_01 #zg_london_sc_01 zg_vc_rialto #zg_modelshowroom_sc_01 Some of my other work:RnL_Aachen RnL_Ardennes DoD_NightingaleDoD_NuernbergDoD_SovietsDoD_Edelweiss DoD_Ticino DoD_Grafenstein Scenery of a house
3ds Max model of a pre war civil car, bump-, spec-, ao, refraction and opaque-materials included.
My first one, so it's far from good, but I'm trying to improve myself.
I'll try to keep the portfolio up to date.
Screenshots of H&J and RnL levels will follow as soon as I get permission to use them.
Comments & critics would help me making my stuff better, feedback - positive or negative - will be appreciated.