TF2 CP map (yet to be named)

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TF2 CP map (yet to be named)

Postby Ripper_hugme on Sun Apr 13, 2008 9:53 am

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Been working on this for about a month now, and I'll admit it isn't very original, I know. I won't give it an estimate of completion because I'll never meet it If I do. Its a small scale map, smaller than granary, so it may be a scout rush fest, I dunno. I have worked on a lot more than shown but I haven't been stuffed to put concept lighting in said areas.

Also there are no trains running through the map, its not another well.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: TF2 CP map (yet to be named)

Postby Clocked on Sun Apr 13, 2008 12:55 pm

looks very in keeping with Tf2's style, looks good, maybe needs a bit more population with props and such and a 3d skybox and it should look very good :)
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Re: TF2 CP map (yet to be named)

Postby Ripper_hugme on Wed Oct 08, 2008 12:11 pm

Well almost 6 months later and I'm casually working on this again (I am still really busy with work, life, etc.).

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Still thinking of a name. Something along the lines of 'cp_loveday' but not so lame sounding.

EDIT: Also trying to decide what sort of environment should be used, I was veering towards an Alaskan environment.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: TF2 CP map (yet to be named)

Postby JakeParlay on Wed Oct 08, 2008 12:47 pm

alaskan would be cool. lookin' good
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Re: TF2 CP map (yet to be named)

Postby Ripper_hugme on Wed Oct 08, 2008 10:39 pm

JakeParlay wrote:alaskan would be cool. lookin' good


I'm going to try to keep with the colour palette that was mentioned in commentary. But the more I think about it white/blue is the a pretty good parallel for red/brown of desert environment. I have to test and see.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: TF2 CP map (yet to be named)

Postby Ripper_hugme on Fri Oct 31, 2008 9:56 am

Halloween Update

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Intel room is bright, I know still working on interior lighting. I may make a model for that capture point platform with a later release.
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Re: TF2 CP map (yet to be named)

Postby waisted menkey on Tue Nov 04, 2008 2:41 pm

that's coming along quite nicely!
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Re: TF2 CP map (yet to be named)

Postby Ripper_hugme on Sat Feb 07, 2009 7:40 am

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Still not dead, but unfortunately only one real screenshot to show off today as my card is about to kick the bucket.

Here are two more to show how screwed my card is.

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And looking at that last one I think I may scrap that ugly blue block in the background that I call a building and redo it. Also I haven't gotten round to staring proper lighting yet so don't worry hopefully it will look better.

EDIT: GFX error Disco (click its animated)

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Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: TF2 CP map (yet to be named)

Postby stoopdapoop on Sat Feb 07, 2009 11:13 am

Lol, nice artifacting.

But yeah looking good

(nothing constructive to say other than "looks good", and I wanted to make fun of your graphics card)
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