It is currently Thu Jun 20, 2013 4:25 am
Mortimer wrote:Episode 2. However, I considered the pine trees a little out place in the city.
PaulH wrote:Jenkins i think it would look better if you replaced those white trees with 2d planes with tree textures applied to them, this way the orange fog you have applied to the scene will actually blend with the trees and they won't stand out in the scene as looking so white. Just a thought...
904 wrote:Looking good Sathor, don't forget to fix those supports sticking into nowhere..
BillyDa59 wrote:Kinda a late tip, but this could be useful for someone who uses street-view a lot for references and ideas; architecture near bays/harbors/water (that is not in an industrial setting) tends to be more elaborate but usually not as detailed.
To those who are interested; the theory behind this is that towns used to start near bays and what not for boat (trade) access and that would help the local economy and allow a town to grow faster. Because of that, the closer to the water, the older the architecture, which is usually considered to be more interesting. In addition to that, immigrants tend to settle right off the boat and near water, or at least that's how it worked before air-travel was widely available, and because of this places near the water can have a more foreign and mixed-culture flavor. Makes sense to me anyways.
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