It is currently Sun May 26, 2013 6:26 am
henri22 wrote:Does valve do this for their tf2 maps? I was wondering if I should do this for my tf2 map and I dont know if that fits the tf2 style.
Oxu365 wrote:I can't get this to work. I have gone through the tutorial 3 times and still nothing. My map is just fullbright. And the compiler jumps over vrad. What the fuck's up?
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