Albatros - Level Design/Texturing/Modeling, Update 22/10/11

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Re: Albatros - Level Design/Texturing/Modeling, Update 03/09/09

Postby [JFG]Propaganda on Tue Mar 10, 2009 7:07 am

Good stuff Albatros hats off.
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Re: Albatros - Level Design/Texturing/Modeling, Update 03/16/09

Postby sixpakken on Wed Mar 18, 2009 4:08 pm

really really nice stuff :)
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Re: Albatros - Level Design/Texturing/Modeling, Update 03/23/09

Postby Penney on Sat Mar 28, 2009 5:24 am

Your lighting is almost perfect*, you have a good amount of detail to keep the eye interested but not distracted from the main visuals, you have a somewhat above average idea of what your doing with models. There wasn't a lot of variation, mostly cities / buildings but I think you definetly get a 5 in my books.

well done!

*And to me, thats a big F'n deal!
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Re: Albatros - Level Design/Texturing/Modeling, Update 03/23/09

Postby Vulcain666 on Tue Mar 31, 2009 12:33 am

This is breathtaking stuff man! I envy your skills.

Really inspiring though.
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Re: Albatros - Level Design/Texturing/Modeling, Update 03/23/09

Postby m8nkey on Wed Apr 01, 2009 9:08 pm

Quality work Albatros. I didn't know you were working on HAJ. Some serious talent in that team.
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Re: Albatros - Level Design/Texturing/Modeling, Update 04/06/09

Postby jister on Sat Apr 11, 2009 8:26 am

albatros where can i get and what i need to play your maps? don't have dod but i'll freeking buy it to play your maps!
the other ones are for mods yet to be released i assume?
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Re: Albatros - Level Design/Texturing/Modeling, Update 04/06/09

Postby Albatros on Fri May 08, 2009 11:18 am

Hey jister,

sorry for not answering this any sooner - so much going on.

Well, thanks :), in fact you don't need to buy DoD:S to play some of my maps.

Right now you'll get to play Ardennes by downloading the latest RnL alpha, and, hopefully some time soon,
Arnhem for HaJ will also be available.

If you should buy DOD:S though, I'll upload the latest versions of Soviets, Nuernberg and Grafenstein for you (can't say they get played too often though - Orange Fight Arenas seem to be so much more interesting and fun to most public players).

Cheers.
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Re: Albatros - Level Design/Texturing/Modeling, Update 04/06/09

Postby Duke Nukem on Mon May 18, 2009 10:54 am

Huhu,

die maps sehen echt klasse aus und man merkt wieviel arbeit du da rein steckst. richtig klasse :)

lg
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Re: Albatros - Level Design/Texturing/Modeling, Update 04/06/09

Postby popcornjake on Thu May 21, 2009 9:27 am

I've always had the feeling that your style would look better in UE3, not sure why. Have you ever tried work with it?

BTW: This portfolio is incredible.
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Re: Albatros - Level Design/Texturing/Modeling, Update 06/28/09

Postby Albatros on Mon Jun 29, 2009 1:40 am

Heya,

yeah, I did work a bit with UE3. Didn't feel much more comfortable with it than with hammer, also it didn't support many games I like to work for. Right now, the Valve/Steam SDK is absolutely OK for me to work with. It's a flexible and reliable system with lots of potential for a long time.

I've got some stuff cooking I've been working on for 3 months in a row now, hope I can make a small presentation of some of it in july. ;)

P.S.:

Sorry, really not the best behaviour to reply weeks after the question is asked, but I always feel the urge to update the 'folio before I push it upstairs, and lately I've done most of my work for mods that are either under disclosure *or* not really willing to see stuff published that is far from finished. So, sorry again and thanks! everybody for the comments :).
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Re: Albatros - Level Design/Texturing/Modeling, Update 06/28/09

Postby Jeeves on Fri Jul 03, 2009 1:41 pm

Wow, gave it a 5, nuff said.
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Re: Albatros - Level Design/Texturing/Modeling, Update 06/28/09

Postby stoopdapoop on Fri Jul 03, 2009 3:31 pm

5/5, I've seen clicked on this portfolio like 8197123 times, but it never occurred to me that I should post :D

Can't wait to see what you've been working on.
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Re: Albatros - Level Design/Texturing/Modeling, Update 06/28/09

Postby Jangalomph on Fri Jul 03, 2009 5:26 pm

I saw some videos of those maps a while back on you tube, Very awesome. i voted a 5.. Your better than valve.
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Re: Albatros - Level Design/Texturing/Modeling, Update 06/28/09

Postby Nixt on Mon Jul 06, 2009 5:36 pm

viewtopic.php?f=8&t=29669

Contact me if you would like to map for this
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Re: Albatros - Level Design/Texturing/Modeling, Update 08/15/09

Postby Harrison Burton on Wed Sep 30, 2009 6:00 am

how do you optimize you maps so well? its mind blowing :O

do you think you could lend me the vmf to some of your work so i can learn some of your optimizing techniques?
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