Ok for the sake of the question, I have 4 points on the same plane, I create a basic polygon (face). The normal faces out, but I want both faces to render. How do I accomplish this? Also is there a setting that will hide non rendered polygons for example I have a complex hollow object and don't want to see any of the faces on the inside?
Last edited by [JFG]Propaganda on Thu Jul 09, 2009 2:37 pm, edited 1 time in total.
Source is my way of life, if i didn't have it, i'd be tearing down walls and altering my house all the time. "NEEDS MORE SPACE" *creates 32kx32k brush for floor*
has this thread been moved to elsewhere? i may be interested about the possible solutions to his issue. I know he started the topic in an unsuitable subforum though.
Well I'm talking about more in XSI. I figured out how cull non normal faces it's in the display performance settings, but I can still only select one side of the polygon.
I´m in a sort of the same trouble myself with a model i´m working on, in this case (and talking about how the model would render in game) what would be better? build inside faces as i did in the screenshot or use that -nocull line for the material? I´m mainly interested in keeping the polycount low and in a less expensive as possible model.
whether i should use the last option. How i can distinguish the cover´s material over the others?
Attachments
telefono publico test.JPG (18.52 KiB) Viewed 442 times