It is currently Sat May 18, 2013 6:14 pm
there's a link to the script. Are you familiar with XSI scripts? you can run them standalone, or create a toolbar with a button that runs the script. If you need help with this, just let me know. but in order to save (possibly unnecessary) I'll just assume you know how to do this for now.
Ok, now for the differences in workflow. When setting up the physics objects, DO NOT create the bones, or tie parent them to the objects, just create the rigid bodies and set up the simulation. Since the rigid bodies no longer have parented bones you can simply left click on them to select them, you no longer need to right click.
once you're happy with the simulation lock the cache, then select all of the active rigid bodies that you want to plot and then run the script on them. It should assign a null bone to each brick. No manual enveloping required, and works flawlessly every single time.
Now plot the animation of the Null Bones (not the bricks) depending on the size of your simulation, this make take several seconds.
Now you've got baked physics information.
But before you export to source, make sure you merge all the objects into one mesh as described in the tutorial.
if you need more help, do not hesitate to pm me, or add me on steam.
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