It is currently Sat May 18, 2013 9:37 am
Highlight to read:the "would you kindly" moment of realisation, meeting Ryan - it was just so utterly...astonishing. Bioshock wasn't just good, the story was one of a kind, so utterly unique, tight and intense. Bioshock 2 just doesn't have that. It doesn't feel predictable or flat, just generic. No epic set pieces or anything - the water thing is very, very cool, but I've seen it in the trailers. Nothing jumps out and screams WOW at me. At all.burn alive and have him scream down the radio,
The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.
Highlight to read:I was pretty dissapointed by the story, as there is no clever "twist" in bioshock 2, im still not eaven sure what the hell was Elanor Lamb beign used for. Another dissapointment was the "last boss battle" as there was no gigantic adam monster like frank fontaine in first one, just running around killing splicers and big daddies, eaven on hard setting it was very easy and didnt really differ from normal "guard little sister while she gathers adam" miniboss moments. The video camera was brilliant. I did find it hard to identify as Big Daddy, i felt like playing as Jack once again (not sure is it bad thing tho)
Physics still feel sloppy and odd, i mean if i walk past chair it goes like "GRUMBLE GRUBLE" and flies to the opposite wall, slicers also had bad habit of twiching and flying all over the rooms. Also i didnt find the side characters intresting, example Sander Cohen was great and the "Mad doctor" whos name i cant remember, Bioshock 2 had nothing like that. I didnt find the game scary, heck how can you be scared when you carry ten ton Drill on your hand, the splicers were more scared of me than i was from them.
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