Saxon - Mapper / Modeller / Sound Artist

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Saxon - Mapper / Modeller / Sound Artist

Postby Saxon on Sat Feb 06, 2010 1:00 pm

Name: Alex Voysey
Location: UK
Age: 26
Goals: To work as a level designer / character modeller / sound artist.
Tools used: Valve Hammer Editor, Milkshape 3D, Goldwave, Photoshop.
Skills: Level design & creation; Modelling, UV mapping, phototexturing; Capturing & mixing audio. Currently planning to refine my skills with Photoshop, and to learn how to use 3DSMax.



Mapping work:

For Hire (Source Engine). Mapper / Modeller / Contributing foley artist.
http://www.moddb.com/mods/for-hire/

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The goal for these maps has been to create environments stretching from rural California towards suburbia. I have been working hard to create realistic optimized open terrain environments, within the constraints of a BSP engine.

Additionally I have been working on various models for this mod, and contributing numerous sound effects.
Below is an example of a character model which I UV mapped, then hand painted from scratch in Photoshop:
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ZM_Saxon (Source Engine). Mapper / sound effects.
http://www.fpsbanana.com/maps/120414
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This was a map made for Counter Strike Source Zombie Mode, and was carefully designed with balance in mind so that neither team would dominate the other.
The map is set in a multi-storey car park, and has plenty of pathways to enable opposing teams to outflank (or escape from) each other.
I also embedded a complete set gun reloading sounds, which I had made myself (but previously not released).



ZM_Dustpanic (Source Engine). Mapper.
http://www.fpsbanana.com/maps/98247
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This is a map which I made within the space of a week. Originally based upon the layout of a map called "Lilapanic", my design made considerable changes to the layout, and to the theme.
With regards to the theme, I wanted to see if I could produce a map which matched the visual style and quality of the official Counter-Strike map de_dust.



Heart of Evil: Napalm Edition (Half-Life 1 Engine). Mapper / Modeller / contributing Foley artist.
http://www.moddb.com/mods/heart-of-evil-napalm-editon/
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I worked on this Half-Life 1 mod quite a while ago now, as a mapper and modeller.
It has a very stylized look (particularly since I didn't really research real world environments).

Most of the layouts were originally designed by Nathan Ruck, whose layouts I roughly followed when making the maps for this mod (though some maps were entirely my own design). When re-designing the maps, I sought the opinions of other players to guide the design of these maps.

I also worked on various NPC models: making the webbing for soldiers, and the head of every character in the game.



Models:

Gloved Hand. Model built and uv-mapped using Milkshape 3D.
http://www.fpsbanana.com/models/1683
http://dog.fpsbanana.com/ss/models/1683a.jpg
This was a model based on the look of the old Counter-Strike 1.6 hands. I wanted to see if I could redesign those hands as a high poly model, whilst using the original low resolution textures.



Grenade Launcher. Model built and uv-mapped using Milkshape 3D. Textured in Photoshop.
http://media.moddb.com/images/members/1 ... inashd.png
This was the first model I made from scratch - and was a complicated one to build. Working on this model taught me how to model, uv map, and assign smoothing groups appropriately.



Soundpacks:

I have produced and released quite a few independent soundpacks, each of which quickly demonstrate my abilities as a sound designer.

Modern Weaponry soundpack - http://www.fpsbanana.com/sounds/9081
World War 2 weapon soundpack - http://www.fpsbanana.com/sounds/9316
Mauser rifle soundpack - http://www.fpsbanana.com/sounds/9313
Counter Strike Source default audio remixed - http://www.fpsbanana.com/sounds/8854
P90 submachine gun - http://www.fpsbanana.com/sounds/6131


Links:
My portfolio http://alexvoysey.blogspot.com/
My FPSBanana profile http://www.fpsbanana.com/members/147058
My MODDB profile http://www.moddb.com/members/saxonswine
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Saxon
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby Saxon on Mon Mar 22, 2010 7:25 pm

Added a character model which I UV mapped, and subsequently textured in Photoshop.

I'll also be adding various other models I've been working on in due course :)
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby Albatros on Mon Mar 22, 2010 8:03 pm

Hi there, some interesting scenarios you've got going there.

As for the presentation though, I'd recommend using larger pictures. Thumbnails decrease loading times for the portfolios so much that whoever clicks on them will appreciate something with dimensions of more than 800x600 pixels.

Cheers, keep on it.

Til
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby Saxon on Wed Mar 24, 2010 7:15 pm

Thanks for the kind words :)

By bigger images, do you mean I should have all my pictures fullscale on the screen at the same time?
Webdesign isn't really my strong point :P
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby Saxon on Sat Jan 01, 2011 4:39 pm

I've updated my own personal portfolio here: http://www.alexvoysey.half-lifecreations.com/

It's not quite finished, but I would appreciate some feedback from other users who are better at website design than me :P
I really should update my portfolio images here too, that'll be something for another day.
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby marks on Tue Jan 11, 2011 7:27 pm

tip #1 - buy www.alexvoysey.net and direct it to your site - it costs like £10 per year.
www.marksneddon.net | www.creative-assembly.com
"An idea is an idea, it needs to become real to have any value." ~ Eric Chahi
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Re: Saxon - Mapper / Modeller / Sound Artist

Postby Saxon on Fri Jul 27, 2012 2:41 pm

Redid my portfolio on Wordpress http://alexandervoysey.wordpress.com/

Would appreciate any feedback people may have to offer about it!
Please ignore the images at the top of this thread, they're hopelessly out of date.
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