The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Re: The Official Interlopers "Map Pimpage Thread"

Postby coder0xff on Sat Jun 05, 2010 9:13 pm

thefight wrote:
coder0xff wrote:Holy fuck! Am I wearing a shirt that says fuck with me lately or what???


actually its taped to your back...

its ok i pulled it off for you already


Thanks. Sorry, for overreacting back there. :?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby TicTac on Sat Jun 05, 2010 9:48 pm

joe_rogers_11155 wrote:Image

This shot is fantastic :D
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Sfisher7k on Sat Jun 05, 2010 9:49 pm

Got more work done on pipe hell, enough for a compile. Still a lot of work to be done. No color correction, the lighting needs tweaking and I haven't decided on what to do with the ceiling.

Image

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A little room off to the side.

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Image

Some of the pipes go down into a little passage. These pipes with the valve and fancy shadows are the same pipes in the sliding grate.

Image

Image
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Re: The Official Interlopers "Map Pimpage Thread"

Postby TicTac on Sat Jun 05, 2010 10:15 pm

that is one clusterfuck of props o.O Looks good compiled, tho. Only crit is the dark lighting.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Sat Jun 05, 2010 10:30 pm

those pipes are madness...
...madness?...
THIS
IS
MARIO

but you need to improve your lighting.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Miigga on Sat Jun 05, 2010 10:30 pm

Image
Image

WIP and stuff dawg
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Sat Jun 05, 2010 10:32 pm

a bit dark, since there are consoles over on the back tables, I think you should add some light above them, so someone using said console could see
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Major Banter on Sat Jun 05, 2010 10:52 pm

WHAM

Image

BAM

Image

THANKYOU MAM

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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Sat Jun 05, 2010 10:55 pm

the last pic seems a bit too bright, but otherwise AWESOME
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Mr-Jigsaw on Sun Jun 06, 2010 12:40 am

I'd assume it's because it's a texture light or a point light on the other side of the door, rather than skybox, because it doesn't match the sunlight angles on the stairwell shot. Either place the light further away from the door, or switch it to skybox. Also, those door frames look a mite thick, but a texture with prebaked shadows fitting the shape would fix it, that or a model.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Major Banter on Sun Jun 06, 2010 1:05 am

There's a few more lighting angles to throw in yet so we'll see about that stairwell.

The doorways I intend to get modelled at some point to really boost the detail on them and hopefully alleviate that thickness.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Hazard24 on Sun Jun 06, 2010 2:13 am

Now I have hit the displacement limit
If you didn't know, I have also hit the brush limit once on the same map

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Image
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Dives on Sun Jun 06, 2010 2:26 am

Damn Hazard, those are the best displacement caves I've ever seen. That lighting is gorgeous.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby jgoodroad on Sun Jun 06, 2010 4:03 am

agreed, those are nice displacements.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cypher543 on Sun Jun 06, 2010 4:27 am

Hazard24 wrote:Image


I can't fucking stand displacements.

Making them, that is. Yours are sexy, Hazard.
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