It is currently Sun May 19, 2013 8:42 pm
Major Banter wrote:That damn art I did for you was very WiP, but you could have at least said "fuck off Banter, you're shit".
Phott wrote:Major Banter wrote:That damn art I did for you was very WiP, but you could have at least said "fuck off Banter, you're shit".
It's not like you're quick to respond to something sent to you.
Phott wrote:Yeah, I was just messing.
On the other hand, wasn't there already a software/feauture around that would do this sort of thing already?
BUT NOT HAPPILY.
Groxkiller585 wrote:Is this exactly like Pakrat in terms of features or does it scan you .BSP then add the files automaticlly?
If it does the second it would save me alot of time finding files.
"How is this better than Pakrat?"
- Catches a much wider range of custom content.
- PackBsp can tell the difference between a truly "missing" dependency versus one which is stored in the default game.
- Under active development, while Pakrat stopped being developed in 2006.
Mr. Happy wrote:Well now I don't know whether to use this or VIDE!
Particle Editor: The most complex tool VIDE has to offer. Allows for the manipulation of PCFs, including quick generation of particle manifests, verification of unique element GUIDs across multiple files, movement of systems between files, and conversion between the three most common PCF formats.
Users browsing this forum: No registered users