thanks, definitely some good feedback here I appreciate it. My current plans for the shitty brick texture is to use that page as like, a whole page of map textures. I just need to actually make some first, I will try to bash some out over lunch for a while (if anybody needs anything, hit me up). The AK I'm not massively happy with either, I guess its kinda filler content. Which means it shouldnt be there. It just feels weird having very little work on there, regardless of the quality. I dont know really.
Looking good. By the way, on the first page you asked me what my.php was. I can only assume you were using imageshack at the time and back then people who used the my.php link that imageshack gave you annoyed me as it contained adverts. Thought you wanted to know.
Anyway I really like your work. You have a good eye for texture detail and I must know where you learnt such skills.
poisonic wrote:personaly i would not have that map over there in my opinion for your portfolio i would only put work on there thats yours ;)
Good job taking a piss on almost every level designer in history ;) Seriously though I'm gonna update it with some more developed screens later at some point, I just dont have enough time to do it right now :s
lol i never did take any piss on you just an advice notting more what i mean is own textures etc ;) time is precious :) and that guns are realy awsome and the texture's are awsome too!! how long did it take to build that including textures?
and artists do never listen they always do their things their way thats whats why some of them are Unique.
With the modular props, something feels missing on the pipe model in general. It's either that the red paint chipping is almost overdone or that the metal texture is lacking a strong specular or good gloss map. Otherwise, looks great.