It is currently Tue Apr 23, 2024 6:54 am
detail
{
jang_1
//for Sabotage
{
"density" "5000.0"
Group1
{
"alpha" "0"
Grass1
// Position 5 in sheet
{
"sprite" "0 0 750 950 2048"
"spritesize" "0.5 0.0 38 64"
"spriterandomscale" "0.2"
"amount" "0.1"
"detailOrientation" "2"
"sway" "0.5"
}
Grass2
// Position 1 in sheet
{
"sprite" "750 0 600 950 2048"
"spritesize" "0.5 0.0 38 64"
"spriterandomscale" "0.2"
"amount" "0.01"
"detailOrientation" "2"
"sway" "0.5"
}
Grass3
// Position 2 in sheet
{
"sprite" "1450 0 520 950 2048"
"spritesize" "0.5 0.0 38 64"
"spriterandomscale" "0.3"
"amount" "0.1"
"detailOrientation" "2"
"sway" "0.5"
}
Grass4
// Position 4 in sheet
{
"sprite" "750 950 600 1970 2048"
"spritesize" "0.5 0.0 38 64"
"spriterandomscale" "0.3"
"amount" "0.1"
"detailOrientation" "2"
"sway" "0.5"
}
Fern
// Position 3 in sheet
{
"sprite" "0 950 750 1970 2048"
"spritesize" "0.5 0.0 38 64"
"spriterandomscale" "0.3"
"amount" "0.05"
"detailOrientation" "2"
"sway" "0.5"
}
}
Group2
{
"alpha" "1"
}
}
}
whiffen wrote:Use 1098 instead. Not 1350 like I said before. I was looking at the picture and realized that there is no way 1350 could be right, that would be more than half the height of the texture. I eyeballed it when I got that number.
2048 - 950 = 1098. So that should work. I was dum and looked at 750 as being the height of the black square, not 950. However my pictures proportions are still correct, just not labelled correctly :)
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