Mr. Happy wrote:if you do that you can just select all the displacements in the visgroup panel and click toworld
fixed in less than 10 seconds.
If this forum had rep, one would be heading your way.
altho it's true it's very easy fix
it's a dumb bug that could easily have been prevented by valve
Yeah this is dumb thing that valve could prevent, simple automatically remove func_detail property from the displacement either in the level editor when it happens or later in the compiler.
Doesn't the compile log give you coordinates for errors like those? Or a pointfile?
For this error no. Same for degenerate faces. Another mundane task.
The other one, displacement edges abutting multiple edges or something. That is another one that doesn't give coordinates.
Why are you converting func_details to displacements? Just don't do that.
Well displacements are cheaper and also to save on the brush limit. Well mostly at this pont becuase my map is dangerously close to the brush limit.