So ive been looking all over the web for tutorials that tell me how to weld two terrains together with no luck. Is this even possible? or do I need to just over lap them?
it is possible using the "Sew" option. Select the two terrains and just click the sew button under the displacement tab. The only catch is the original brushes need to be on the same plane/grid. I can explain it more if you need me too...
I'm sure it's possible. I've yet to delve into terrains but wouldn't it be better to just model it? You could then use vertex painting on it to vary the material.
Well up your game After all UDK works well with models
I googled for some tutorials but they all make massive terrains and just show how to paint them. There must be an option in the terrain editor to just connect the edges. If worse comes to worse, flatten the edges of both terrains and line them up and then select them both and raise/lower etc?
Are you really supposed to separate terrain? Maybe UDK can handle it on a large scale, and as such does not need a sew-like option.
Contact. The EU welcomes the pain free. That's emotional impact. I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
Place the terrain actors side by side. If they their properties are compatible (duplicating one will almost always make them sew) with eachother, they will snap and sew automatically when you paint them.