Navigating the source swamp: a list of questions

Any aspects of level design for the Source engine.

Re: Navigating the source swamp: a list of questions

Postby Animyr on Mon Aug 22, 2011 10:17 pm

Bump. It's been a few days.
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Re: Navigating the source swamp: a list of questions

Postby LordDz on Tue Aug 23, 2011 10:42 am

Animyr wrote:Spawning enemies in water. I can't figure out where you put the npc and the point template, against the ground or against the water?


Spawn them at the ground, then use a teleporter to teleport them into the water?
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Re: Navigating the source swamp: a list of questions

Postby Animyr on Tue Aug 23, 2011 10:43 pm

Seems rather elaborate, and at any rate I threw that out a while back so I can focus on the rest of the slew of problems that are plaguing my ass of a map. Right now though, I'm focusing on combine pod woes, which I already detailed.
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Re: Navigating the source swamp: a list of questions

Postby ceasar on Wed Aug 24, 2011 4:46 pm

are you shure youre map isn't leaking because you said after deleting the player start it still happens from there. it seems youre map is not updating.
and for the problems with the pod i can only give you this tut:http://www.halfwit-2.com/?page=tutorials&id=19
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Re: Navigating the source swamp: a list of questions

Postby Animyr on Thu Aug 25, 2011 4:21 am

I'm using the clip tool, and anyway everything else has updated.

Maybe I missed something, but the tut doesn't seem to mention anything on how to stop the pod, just start it.
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Re: Navigating the source swamp: a list of questions

Postby LordDz on Thu Aug 25, 2011 9:41 am

There are a few ways
A) It will stop at the last path_track
B) on a path_track that it will pass, make a new event and OnPass -> Whatever_the_name_of_the_pod_is -> stop
C) Have whatever you want to stop it, and then just use Whatever_the_name_of_the_pod_is -> stop
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Re: Navigating the source swamp: a list of questions

Postby Animyr on Sat Aug 27, 2011 12:29 am

Well, I fixed the sound (the sound file was in the wrong category), but now I have another problem. Special effects (steam, sparks, explosions) aren't appearing. I can hear the sparks so I know they're there, but I can't see anything.
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